Wind in SpeedTree and UnrealEngine are different

Hi Guys,

i’m working on a tree and i have noticed, that the wind in SpeedTree is better and smoother as in the UE-Editor. Check out the videos.
The settings of the Wind-Actor:


Unreal Engine:

You should download the video for the best quality. The Dropbox online view is bad.

The leafe Material got at the World Position Offset only the SpeedTree node… so what i’m doing wrong?


Oh okay, i have to check this :slight_smile:

Nothing is better with 4.8 :frowning:

Maby i have to say, that the tree leafe mashes are handmade in 3Ds Max.
Is there somthing i have to do with own leafe Meshes?