I’m currently trying to make a mechanic which is essentially a big fan, which will push the player (as well as physics objects) into the air. But i’m not sure how to achieve this. I’ve tried using “Launch player” although it doesn’t have a gradual lift, nor does it work on physics objects
As an option, there’s a Radial Force component that you can add to any actor. Its advantage is you don’t have to use any ticks or timers and it has a built-in falloff feature, its drawback is that it is omnidirectional.
Then there’s the Add Impulse function that can apply to Character Movement. You can set any direction for it, but a) you have to call it on tick or on timer; b) if you want it to falloff if further away from the source, you’ll have to create the math for it yourself.
There’s an Add Force function that would probably be more suitable for the wind, but for some reason it doesn’t work with the character, or maybe I’m doing something wrong. You can use it for physics objects though.