I use Landscape Grass Type for my foliage grass and i made grass in SpeedTree. I added world position offset node Speedtree wind and everything works pretty fine, but the problem, when i render it, wind doesnt works, so in render output my grass is static, grass doesnt move. So i can’t understand what the problem , as i found any same problems it can be because my lgt doesnt have “Evalute World Position” because its not a mesh, but how to fix it and how to makes my grass works in render.
I also think, thats when my camera starts moving in video sequencer preview, wind starting slowly to going to 0 but not always.