CPU: 13th Gen Intel(R) Core™ i7-13650HX
GPU: NVIDIA GeForce RTX 4060 Laptop GPU
GPU Driver version: Game ready 591.59
system: Windows 11 (25H2) [10.0.26200.7462]
API: DirectX12
PCallStackHash:
BFC205CBC4DCFD6BFE2553C6B1B75033BC0F4970
Crash report:
LoginId:1917947641c1d8f4c9cb2f8134b369e2
EpicAccountId:f1d486ece9c94017b518b0700f3ffb9f
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
NvPresent64
NvPresent64
NvPresent64
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
My Unreal Engine can start normally, but when I open any other Unreal Engine window, the two windows merge together like jelly (see image below), constantly flickering. Furthermore, if I close any window other than the main window, it crashes immediately (see crash report above).
However, apart from this, my Unreal Engine is otherwise functioning normally, and this only happens when I use DirectX 12; it doesn’t occur with DirectX 11, and this problem is consistent across all projects.
This crash may be caused by a null pointer dereference issue in the D3D12RHI module of UE5.7.1 when interacting with NVIDIA graphics card drivers. The problem occurs during the rendering pipeline initialization or execution, specifically when using the D3D12 rendering backend with NVIDIA graphics cards.
Please tell me how to deal with this stupid thing!!!
