Win to Mac

Hello
Need to package a Win-project to Mac. All works well, but the Create Widget -node does not export right.

The error message in Add to viewport/ Target was something like “The object class is not valid…” Sorry can not remember that.

The first picture is the working Win blueprint. The second from Mac. All widgets are red.

Any ideas?

Yours, Ramses


Hi!

It seems like after exporting widget spawning nodes lost classes that they are need to spawn. Just set them again on each “Construct NONE” nodes, just like in Win project.

Seems like the top node needs class “Monitors Widget” and bottom one needs “Zoom Value Widget”.

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