Win Shipping build crash instantly but all other builds works

Unreal Engine 5: Shipping Build Crashes on Startup

Hello everyone,

I’ve been working on a project in Unreal Engine 5, and I’ve encountered a problem that I’m struggling to solve. I’ve successfully packaged my project in all modes (Development, Debug, etc.), but when I try to package it in Shipping mode, the build completes successfully, but the game crashes instantly upon opening. I basically added AirSIm Plugin (for Deeplearning image data generation) to the default arch project in architecture categories. There is no C++ code involved and the everything else works.

What I’ve Tried

  • I’ve checked the log files but didn’t find any clear error messages related to the crash.

Specific Question

Could this issue be related to specific settings in the Shipping build configuration that differ from the Development build? If so, what are the typical settings that I should double-check?

Additional Information

  • Unreal Engine version: 5.2.1
  • Operating System: Win 10

I would appreciate any insights or suggestions on how to troubleshoot this issue. Thank you in advance for your help!

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