DylanJM
1
I’m making a maze game, how do I make a win screen when the player reaches the end.
DylanJM
2
I don’t see any override option in the details of the triggervolume and i can’t open it like a blueprint
Everynone
(Everynone)
3
Place a trigger volume at the desired location. Override its onBeginOverlap → Show Widget.
Everynone
(Everynone)
4
- select it in the outliner
- open the Level Blueprint
- right click in the graph to bring up the context menu
and then:
Alternatively, turn it into a proper actor - the red frame above.
Or create your own actor.