Win event on reaching location

I’m making a maze game, how do I make a win screen when the player reaches the end.

I don’t see any override option in the details of the triggervolume and i can’t open it like a blueprint

Place a trigger volume at the desired location. Override its onBeginOverlap → Show Widget.

  • select it in the outliner
  • open the Level Blueprint
  • right click in the graph to bring up the context menu

and then:

Alternatively, turn it into a proper actor - the red frame above.

Or create your own actor.