Hello,
I am running into a problem. Whenever I package my project packaging crashes and following are last few lines of log
MainFrameActions: Packaging (Windows (32-bit)): SILE_NORMAL.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:773][ 0]LogSavePackage: Save=88.186707ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:773][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/MISSILE_NORMAL.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:774][ 0]LogCook:Display: Cooking /Game/Meshes/Common/BULLET_BOX_MISSILE/MISSILE_DIFFUSE → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/MI
MainFrameActions: Packaging (Windows (32-bit)): SSILE_DIFFUSE.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:790][ 0]LogSavePackage: Save=15.583839ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:790][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/MISSILE_DIFFUSE.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:790][ 0]LogCook:Display: Cooking /Game/Meshes/Common/BULLET_BOX_MISSILE/pasted__blinn2 → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/pas
MainFrameActions: Packaging (Windows (32-bit)): ted__blinn2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:794][ 0]LogSavePackage: Save=3.277281ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:794][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/pasted__blinn2.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:794][ 0]LogCook:Display: Cooking /Game/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_NORMAL → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_NORMAL.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:848][ 0]LogSavePackage: Save=53.365425ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:848][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_NORMAL.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:849][ 0]LogCook:Display: Cooking /Game/Meshes/Common/BULLET_BOX_MISSILE/blinn2 → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/blinn2.uass
MainFrameActions: Packaging (Windows (32-bit)): et
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:865][ 0]LogSavePackage: Save=15.445949ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:865][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/blinn2.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:866][ 0]LogCook:Display: Cooking /Game/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_MISSILE → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE
MainFrameActions: Packaging (Windows (32-bit)): /BULLET_BOX_MISSILE.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:867][ 0]LogSavePackage: Save=1.313984ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:868][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_MISSILE.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:868][ 0]LogCook:Display: Cooking /Game/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_DIFFUSE → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE
MainFrameActions: Packaging (Windows (32-bit)): /BULLET_BOX_DIFFUSE.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:880][ 0]LogSavePackage: Save=11.906150ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:880][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_DIFFUSE.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:881][ 0]LogCook:Display: Cooking /Game/Level_2/Materials/ArroyIndicator_Base → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Materials/ArroyIndicator_Base.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:882][ 0]LogSavePackage: Save=0.593457ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:882][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Materials/ArroyIndicator_Base.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:883][ 0]LogCook:Display: Cooking /Game/Level_2/Materials/Master_GlowingMaterial → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Materials/Master_GlowingMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:886][ 0]LogSavePackage: Save=3.059098ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:886][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Materials/Master_GlowingMaterial.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:887][ 0]LogCook:Display: Cooking /Game/Level_2/Materials/ArrowIndicator → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Materials/ArrowIndicator.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:888][ 0]LogSavePackage: Save=0.581239ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:888][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Materials/ArrowIndicator.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:888][ 0]LogCook:Display: Cooking /Game/Level_2/Props/Way → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Props/Way.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:889][ 0]LogSavePackage: Save=0.947786ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:889][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Props/Way.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:890][ 0]LogCook:Display: Cooking /Game/Level_2/Textures/WallC/LP_3__Specular_ → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Textures/WallC/LP_3__Specular_.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:000][ 0]LogSavePackage: Save=110.317078ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:001][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Textures/WallC/LP_3__Specular_.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:002][ 0]LogCook:Display: Cooking /Game/Level_2/Textures/WallC/LP_3__Normal_ → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Textures/WallC/LP_3__Normal_.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:144][ 0]LogSavePackage: Save=141.197113ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:144][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Textures/WallC/LP_3__Normal_.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:147][ 0]LogCook:Display: Cooking /Game/Level_2/Textures/WallC/LP_3__Albedo_ → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Textures/WallC/LP_3__Albedo_.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:241][ 0]LogSavePackage: Save=93.748451ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:241][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Textures/WallC/LP_3__Albedo_.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:243][ 0]LogCook:Display: Cooking /Game/Level_2/Textures/WallC/LP_3-AO → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Textures/WallC/LP_3-AO.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:334][ 0]LogSavePackage: Save=90.586723ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:334][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Textures/WallC/LP_3-AO.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:336][ 0]LogCook:Display: Cooking /Game/Level_2/Materials/WallC → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Materials/WallC.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:337][ 0]LogSavePackage: Save=0.699232ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:337][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Materials/WallC.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:337][ 0]LogCook:Display: Cooking /Game/Level_2/Props/Wall_C → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Props/Wall_C.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:339][ 0]LogSavePackage: Save=0.962099ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:339][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Props/Wall_C.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:339][ 0]LogLinker:Warning: Asset ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Content/Level_2/Textures/WallB/LP_2__Specular_.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompa
MainFrameActions: Packaging (Windows (32-bit)): tible.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:340][ 0]LogLinker:Warning: Unable to load package (G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Content/Level_2/Textures/WallB/LP_2__Specular_.uasset) PackageVersion 482, MaxExpected 451 : LicenseePackageVersion 0, MaxE
MainFrameActions: Packaging (Windows (32-bit)): xpected 0.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:340][ 0]CookResults:Warning: Warning Package /Game/Level_2/Textures/WallB/LP_2__Specular_ supposed to be fully loaded but isn’t. RF_WasLoaded is not set
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:340][ 0]LogCook:Warning: Package /Game/Level_2/Textures/WallB/LP_2__Specular_ supposed to be fully loaded but isn’t. RF_WasLoaded is not set
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:341][ 0]LogCook:Display: Cooking /Game/Level_2/Textures/WallB/LP_2__Specular_ → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Textures/WallB/LP_2__Specular_.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:341][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: KERNELBASE.dll {0x000007fefdbea49d} + 0 bytes
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x000007feed177c0f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x000007feed0311d9} + 185 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() {0x000007feed9b9bc9} + 40 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() {0x000007fee74a08b2} + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() {0x000007fee73491aa} + 114 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() {0x000007fee7356a28} + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() {0x000007fee79f3467} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() {0x000007fee79e7f67} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x000000013f71e4b9} + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x000000013f7143fb} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x000000013f714a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x000000013f7265c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!tmainCRTStartup() {0x000000013f72717d} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: kernel32.dll {0x000000007799652d} + 0 bytes
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll {0x0000000077bcc521} + 0 bytes
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll {0x0000000077bcc521} + 0 bytes
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.51:255][ 0]LogWindows: === Critical error: ===
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Fatal error!
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: KERNELBASE.dll {0x000007fefdbea49d} + 0 bytes
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x000007feed177c0f} + 0 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x000007feed0311d9} + 185 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() {0x000007feed9b9bc9} + 40 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() {0x000007fee74a08b2} + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() {0x000007fee73491aa} + 114 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() {0x000007fee7356a28} + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() {0x000007fee79f3467} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() {0x000007fee79e7f67} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x000000013f71e4b9} + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x000000013f7143fb} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x000000013f714a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x000000013f7265c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() {0x000000013f72717d} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: kernel32.dll {0x000000007799652d} + 0 bytes
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll {0x0000000077bcc521} + 0 bytes
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll {0x0000000077bcc521} + 0 bytes
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.51:257][ 0]LogExit: Executing StaticShutdownAfterError
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 345.4337577s to run UE4Editor-Cmd.exe, ExitCode=-1073741819
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt C:\Users\DELL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Epic+Games+4.8\Cook.txt
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt
MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (32-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for G:\HubZero_4.8\From Somu 2 March\HubZero_4.8\HackAttack.uproject; see log C:\Users\DELL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+E
MainFrameActions: Packaging (Windows (32-bit)): pic+Games+4.8\Cook.txt
MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (32-bit)): at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for G:\HubZero_4.8\From Somu 2 March\HubZero_4.8\HackAttack.uproject; see log C:\Users\DELL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Epic+Games+4.8\Cook.txt
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=25
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED
I am unable to find the cause of the problem. Please help me out on this.
I’ve also attached output log as .txt file.link text