Did someone manage to run the above mentioned plugin on Mac M-Series chips? My 5.4 and 5.3 keep crashing. It has something to do with the Niagara Blueprint. Can someone please hint me at the problem?
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Caught signal
clang::spirv::InitListHandler::createInitForStructType(clang::QualType, clang::SourceLocation, clang::SourceRange) Address = 0x346e1cd08 (filename not found) [in libdxcompiler.dylib]
clang::spirv::InitListHandler::createInitForType(clang::QualType, clang::SourceLocation, clang::SourceRange) Address = 0x346e1ba94 (filename not found) [in libdxcompiler.dylib]
clang::spirv::SpirvEmitter::doInitListExpr(clang::InitListExpr const*, clang::SourceRange) Address = 0x346e46298 (filename not found) [in libdxcompiler.dylib]
clang::spirv::SpirvEmitter::loadIfGLValue(clang::Expr const*, clang::SourceRange) Address = 0x346e48a94 (filename not found) [in libdxcompiler.dylib]
clang::spirv::SpirvEmitter::doVarDecl(clang::VarDecl const*) Address = 0x346e402a4 (filename not found) [in libdxcompiler.dylib]
clang::spirv::SpirvEmitter::doStmt(clang::Stmt const*, llvm::ArrayRef<clang::Attr const*>) Address = 0x346e42208 (filename not found) [in libdxcompiler.dylib]
clang::spirv::SpirvEmitter::doStmt(clang::Stmt const*, llvm::ArrayRef<clang::Attr const*>) Address = 0x346e41d08 (filename not found) [in libdxcompiler.dylib]
clang::spirv::SpirvEmitter::doFunctionDecl(clang::FunctionDecl const*) Address = 0x346e410c8 (filename not found) [in libdxcompiler.dylib]
clang::spirv::SpirvEmitter::HandleTranslationUnit(clang::ASTContext&) Address = 0x346e3db70 (filename not found) [in libdxcompiler.dylib]
clang::ParseAST(clang::Sema&, bool, bool) Address = 0x346e83fc4 (filename not found) [in libdxcompiler.dylib]
clang::FrontendAction::Execute() Address = 0x346820634 (filename not found) [in libdxcompiler.dylib]
DxcCompiler::Compile(DxcBuffer const*, wchar_t const**, unsigned int, IDxcIncludeHandler*, _GUID const&, void**) Address = 0x34618b0a0 (filename not found) [in libdxcompiler.dylib]
hlsl::DxcCompilerAdapter::WrapCompile(bool, IDxcBlob*, wchar_t const*, wchar_t const*, wchar_t const*, wchar_t const**, unsigned int, DxcDefine const*, unsigned int, IDxcIncludeHandler*, IDxcOperationResult**, wchar_t**, IDxcBlob**) Address = 0x3461870e8 (filename not found) [in libdxcompiler.dylib]
hlsl::DxcCompilerAdapter::CompileWithDebug(IDxcBlob*, wchar_t const*, wchar_t const*, wchar_t const*, wchar_t const**, unsigned int, DxcDefine const*, unsigned int, IDxcIncludeHandler*, IDxcOperationResult**, wchar_t**, IDxcBlob**) Address = 0x346187f44 (filename not found) [in libdxcompiler.dylib]
hlsl::DxcCompilerAdapter::Compile(IDxcBlob*, wchar_t const*, wchar_t const*, wchar_t const*, wchar_t const**, unsigned int, DxcDefine const*, unsigned int, IDxcIncludeHandler*, IDxcOperationResult**) Address = 0x346188374 (filename not found) [in libdxcompiler.dylib]
(anonymous namespace)::CompileToBinary(ShaderConductor::Compiler::SourceDesc const&, ShaderConductor::Compiler::Options const&, ShaderConductor::ShadingLanguage, bool) Address = 0x342691e10 (filename not found) [in libShaderConductor.dylib]
ShaderConductor::Compiler::Compile(ShaderConductor::Compiler::SourceDesc const&, ShaderConductor::Compiler::Options const&, ShaderConductor::Compiler::TargetDesc const*, unsigned int, ShaderConductor::Compiler::ResultDesc*) Address = 0x34268ff0c (filename not found) [in libShaderConductor.dylib]
ShaderConductor::Compiler::Compile(ShaderConductor::Compiler::SourceDesc const&, ShaderConductor::Compiler::Options const&, ShaderConductor::Compiler::TargetDesc const&) Address = 0x34268fc3c (filename not found) [in libShaderConductor.dylib]
CrossCompiler::FShaderConductorContext::CompileHlslToSpirv(CrossCompiler::FShaderConductorOptions const&, TArray<unsigned int, TSizedDefaultAllocator<32>>&) Address = 0x3416a6da0 (filename not found) [in UnrealEditor-ShaderCompilerCommon.dylib]
DoCompileMetalShader(FShaderCompilerInput const&, FShaderCompilerOutput&, FString const&, FString const&, FSHAHash, unsigned int, unsigned int, EMetalGPUSemantics, unsigned int, EShaderFrequency, bool, FString const&, FString const&) Address = 0x3415b180c (filename not found) [in UnrealEditor-MetalShaderFormat.dylib]
CompileShader_Metal(FShaderCompilerInput const&, FShaderCompilerOutput&, FString const&) Address = 0x3415c3d18 (filename not found) [in UnrealEditor-MetalShaderFormat.dylib]
FInternalShaderCompilerFunctions::CompileShaderInternal(IShaderFormat const*, FShaderCompileJob&, FString const&, FString&, FString&, int*) Address = 0x106787edc (filename not found) [in UnrealEditor-RenderCore.dylib]
CompileShader(TArray<IShaderFormat const*, TSizedDefaultAllocator<32>> const&, FShaderCompileJob&, FString const&, int*) Address = 0x106786f48 (filename not found) [in UnrealEditor-RenderCore.dylib]
FShaderCompileUtilities::ExecuteShaderCompileJob(FShaderCommonCompileJob&) Address = 0x11b804a6c (filename not found) [in UnrealEditor-Engine.dylib]
FShaderCompileThreadRunnable::CompileDirectlyThroughDll() Address = 0x11b804694 (filename not found) [in UnrealEditor-Engine.dylib]
FShaderCompileThreadRunnable::CompilingLoop() Address = 0x11b804d20 (filename not found) [in UnrealEditor-Engine.dylib]
FShaderCompileThreadRunnableBase::Run() Address = 0x11b800e40 (filename not found) [in UnrealEditor-Engine.dylib]
FRunnableThreadPThread::Run() Address = 0x108b8ce4c (filename not found) [in UnrealEditor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x108aede50 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x18a8daf94 (filename not found) [in libsystem_pthread.dylib]
Unknown() Address = 0x18a8d5d34 (filename not found) [in libsystem_pthread.dylib]