William Faucher - EasyMapper

Documentation/Tutorial: Tutorial

New Features Update: https://www.youtube.com/watch?v=BVCcD4gGaDM

Read text reviews and questions here: https://orbital-market.com/product/easymapper

Latest patch notes: https://williamfaucher.gumroad.com/p/easymapper-v1-1-patch-notes-09e377da-cc72-460e-b118-8ecf4fd79259FAB UPDATE:With the introduction of FAB, some changes have been made to Megascans textures/materials. Previously Megascans used the ARD (Ambient Occlusiuon, Roughness, Displacement) approach for texture packing. With the arrival of FAB, this has been changed to ORM (Occlusion, Roughness, Metallic), and Displacement maps are a separate map. EasyMapper has now been updated in order to address this change, which includes a new Master Material with the _FAB suffix. You will find this in its respective FAB folder named "M_EasyMapper_MASTER_FAB" and "M_EasyMapper_MASTER_FAB_VT" if you are using virtual textures, respectively.Learn about such changes and how to find displacement maps for your surfaces here: https://www.youtube.com/watch?v=y29jijP6AKA&feature=youtu.be

With Easy Mapper, you can project tileable, world-aligned textures across any surface, combined with Nanite displacement, without needing UV’s on your models. EasyMapper’s material instances are cleanly organized for easy art direction, and with a few clicks, you will be able to texture entire levels in moments, and give your models the detail they deserve.

You can toggle between World-Aligned (Triplanar) texture projection, giving you full control over the size/scale of your texture projection. Or you can use your “regular” UV mapping on your models if needed.

With the help of Nanite tessellation/displacement, you can also displace your models using height/displacement maps.

To top it all off, you can add realism to your models by blending up to 3 different materials with the help of advanced Vertex Blending, with full blend controls using the height/displacement data of the materials to ensure realistic blending.

Designed and intended for Cinematics usage.

Required Plugins (For Vertex Painting as shown in the Documentation tutorial):

ModelingToolsEditorMode

StaticMeshEditorModeling

*Nanite is not strictly necessary for EasyMapper, but tesselation/displacement won’t work if Nanite is disabled on a given model.

*Nanite Displacement/Tessellation will not work with Pathtracing, as Pathtracing does not utilize Nanite.

* Disclaimer: Nanite Tessellation/Displacement does not currently seem to work on Mac or AMD graphics cards as of Unreal Engine 5.3. This is an engine issue, not related to EasyMapper.

Hi William, I hope you are keeping well. I wanted to ask how i can add alpha opacity maps to my Easy Mapper Materials? Much appreciated.

Hello William, Is there a way to add alpha masks from substance painter or PS rather than vertex painting on the mesh?

Hi! No not in its current state but it is on the roadmap!

Hi! No not currently possible EasyMapper depends on Nanite and translucency isnt supported with Nanite at the moment. Masked might be possible, that is on the road map.

hello william, maybe i act stupidly but somehow i cant change textures in easy mapper, for example other textures like a road material from fab / quixel. if i want to drag it in the texture field is red and blocking the exchange, please give some feedback how to solve it. cheers !

Hi! Be sure you are using the appropriate master material. Either VT or non VT if youre using virtual textures or not.