Easy Fog is an elegant tool for easily adding fog, clouds, and mood to really polish up any environment in Unreal Engine 5. It makes it simple to art direct, adjust, get the look you want in your levels. The latest update adds realistic wind/flowmap animation to give EasyFog wispy flowing movement to add realism to your worlds.
Works with both Lumen, and Pathtracing.
Works for both cinematics and games usage, however, Easy Fog is designed mostly with cinematics in mind.
You can use the fog density, emissive, normal intensity, and base color to really fine-tune each fog card to its position in the world, and help it integrate with your environment seamlessly. Additionally, you can add wind effects to breathe more life into your scene. Thanks to the material itself, Easy Fog will blend seamlessly with geometry in your level without any clipping or card-like effects that ruin immersion.
Using the provided normal maps you can add some extra depth to your fog/clouds, to mimic a volumetric feel.
Hi! It is definitely compatible! Have you tried deleting local content from your vault and re-adding it to your project? this forces a redownload, it’s a bit of known bug on fabs side at the moment!
Hi, this is pretty good, but notably there was no function to flip the UVs.
I’ve taken the liberty of adding some simple UV operations, you can flip the UVs by setting the tiling to -1. Maybe you might want to integrate that into the product.
Here is the adjusted material:
These nodes need to be added to the blueprint construction script:
The wind direction will also stay consistent when flipping the UVs.
Also, just a little feedback for the next version: WOuld be awesome if we could pick Albedo and Normal map at the same time - maybe via a data layer or something. It’s a bit tedious to pick albedo and normal one after another.
Other than that this is an absolute godlike plugin. Thanks so much!
Hi there! This almost looks like a normal map issue? Almost like the tiling is being stretched, I’ve not seen that before.
As for picking albedo and normal, the reason it is the way it is right now, is because as an artist myself, I dont always want the same one. Very often I dont use any normal maps at all, and it is better to have the freedom to choose rather than autoloading things.
Hi @WilliamFaucher - thank you for this incredible tool, I absolutely love it!
It works great overall, but I keep running into one obstacle: Other translucent objects always appear in front of the fog, even though they are far behind it. I tried all kinds of things in the materials, shading model, sort order, etc. but I can’t find a solution. For example, if there is a house with translucent windows in the far background, the windows would always pop through as if they are not occluded by the fog. Is there any way to avoid this? Thank you so much!