currently OnSessionInviteReceived is not supported on UE 5.3 and wondering if it is supported on recent version or will be supported later.
Basically I would like to know if there is any way to check if this user already received session invite or not.
/** | |
---|---|
* Called when a user receives a session invitation. Allows the game code to decide | |
* on accepting the invite. The invite can be accepted by calling JoinSession() | |
* | |
* @param UserId the user being invited | |
* @param FromId the user that sent the invite | |
* @param AppId the id of the client/app user was in when sending hte game invite | |
* @param InviteResult the search/settings for the session we’re joining via invite | |
*/ | |
DEFINE_ONLINE_DELEGATE_FOUR_PARAM(OnSessionInviteReceived, const FUniqueNetId& /UserId/, const FUniqueNetId& /FromId/, const FString& /AppId/, const FOnlineSessionSearchResult& /InviteResult/); |