Will Unreal Engine 6 still support C++ if I don't want to switch to Verse?

Hi everyone,

I have a question about the future of Unreal Engine.

With all the discussion around Verse, I’m wondering if Unreal Engine 6 will still fully support C++ as a programming language. I enjoy using C++ and would prefer not to switch to Verse if possible.

Has Epic Games said anything about their long-term plans? Do you think C++ will remain the primary language for gameplay programming in UE6, or will Verse eventually replace it for most use cases?

I’d appreciate any official information, interviews, or community insights.

Thanks!

Yea. As far as I understand Verse would, in theory, replace BPs as a script language.

C++ will always be there at the back end.

A few hours ago I read the exact opposite on reddit :sweat_smile:

:distorted_face:

Wait! How? What do you mean?

The engine is written in C++ and is coming with open source code… How can you “undo” that?