Will Unreal Engine 4 support Windows 10's Universal Platform?

UWP on Windows is garbage that stops high end applications like games from actually working like they should and prevents typical third party applications or hardware vendor software from working with games too. Until Microsoft actually bother to rectify the massive pile of issues UWP has, I wouldn’t touch a game that uses it and certainly wouldn’t even consider it as a developer.

Sorry ,

http://www.theguardian.com/technolog...ight-microsoft

But I don’t agree with that.

I fail to see the distinction to what Microsoft are doing than say what Apple or Google are doing. Both of which you support with UE4.

Isn’t MS already doing this with the Xbox, isn’t Sony already doing this with the PS4. Isn’t that what Valve are doing with SteamOS? (Again which you support)

So because its Microsoft doing it, and its Windows suddenly they are not allowed, thats slightly hypocritical.

If Microsoft come up with their own locked down OS (like SteamOS) will you be OK with that?

Those platforms started that way in the first place, it’s not like iOS/Android/Xbox/PS4 were open and then changed it later. SteamOS is probably not going to be successful, and the reason for support is most likely simply having Linux support over them trying to support SteamOS.
The issue is that you shouldn’t be forced to use the Windows store just to get the advantages of UWP. I’d rather not have to give up 30% of profit along with having to submit to approval any time I release something or update. Microsoft would already benefit from it if someone develops a product that could then go to all of their platforms.

So whats the solution, Microsoft makes the UWP available to everybody else, as what an API that plugs into Steam etc? That could get messy very quickly.

The way I see it is MS are trying to make a unified framework for Windows to move things forward for THEM. They have every right to do that. If it doesn’t fly then fine, but they still have the right regardless.

It doesn’t need to plug into steam, just allow people to use UWP without having to use their store.

Which negates the existence of the store in the first place I would have thought.

See the point I am getting at, that therefore forces MS to give up on their own store, but that’s fine right , because its Microsoft. Can you not see the hypocrisy that’s going on here.

There’s no hypocrisy, if Epic was doing the same thing they are doing they would require you to release your games through their launcher and give them 30% profit if you want to use UE4. By allowing people to use UWP without forcing the apps to use the Microsoft store it encourages them to release their app on Microsoft platforms since it will already be compatible. For example, if I’m an indie developer then I could release on Steam plus Windows Store/Mobile/Xbox and it’d be easier than it is now. Since I don’t want to only release on Windows store, I’m not going to choose that option and I’d likely only release on Steam.
Over time, if people are that easily able to release on multiple platforms, they would end up with more apps in their store.

UWP = Dictatorship controlled by Microsoft. Glad that i have custom Windows 10 plans where all store and other trash is eradicated from core os before installation.

's ultimate plan is to sell UE games on the Game launcher and take a 30% cut. Its so obvious its not even funny. Its as telegraphed as their marketplace copy of unity.
They are trying to create a origin/uplay copy. But lets not talk about how neither the new Unreal Tournament, Fortnight, Paragon or Shadow Complex are available on any platform other than the Epic Games Launcher. Which is the true motive of this rant.

That’s highly unlikely, there’s a massive number of game developers out there that have game launchers, for instance Blizzard which sells only their games and not any other Activision games.

And again, like others have said, while part of this is about money, it applies to every other PC game developer out there.

But it seems it’s not worth there effort right now for them. It’s not like Epic is not interested in (i don’t know what they think about it either way;p), but shifting Windows support to UWP seems to be too much of a task and UE4 it self has lot of more important stuff to be done, theres Nintendo NX coming which maybe Epic will want to provide engine for it (UE3 got Wii U support at the end of it lifetime) and probably will be more impotent, as bigger developers that already have UE4 games may want to “port” them to NX, and they can’t do that without Epic (lot of them shifted to UE4 to not need to deal with such stuff). UE4 runs the best on Windows, why would they need rebuild it to UWP right now? UWP seems as good goal for UE5… or else there some barriers i don’t know about as i don’t know much about UWP myself, but indeed it seems to to be a future for Windows devlopment… but Unreal is not yet ready for that.

Companies develop their own launcher because it’s easier for them to manage releases and they aren’t subjected to fees from other retailers/publishers. There’s no reason to release anywhere else if you have titles that will drive fans to your launcher.

Its hypocrisy, because Epic support other companies that are doing it, that’s the point.

I am not arguing the reasoning or whether Microsoft should do it or not, that’s a different discussion. To be honest I think Microsoft in general have lost the plot of late.

The only other company that produces the same kind of product as Windows is Apple, and their OS does not force that. For example, you can use Metal with your program without having to put it on the Mac app store. The other platforms have nothing to do with this situation.

So EA using Origin has nothing to do with it then? Last I checked if you wanted to play Battlefield for example you had to buy it off Origin. By the way there are games on Origin that use UE, therefore Epic are making money off them.

There is already one game on the Windows store that uses UE, so again Epic are making money on that, and there will also be other games coming out in 2016 that will be Windows Stor only that Epic will be making money off. It may be true that Apple don’t force you to use the App store, but nobody is going to ignore it, as they wouldn’t get sales otherwise, same goes for Google Play as well.

The point being that Epic support and make money off other people doing exactly the same thing. To be honest S or Epic shouldn’t have got involved in the discussion in the first place. Unity have supported UWP from day one and have not kicked up a fuss about it, why? Because it isn’t their place to. They support the devs to makes games and let the devs and consumer decide whether they want to use those stores or not.

Again, there’s nothing wrong with them being concerned about how they could lose money off this, every developer should be concerned about it. Also, they wouldn’t lose any money off games that are in any of those stores, as far as games that are made with UE4 but aren’t made by Epic, since the 5% royalty is off the gross revenue and not the net revenue.
Also, Unity doesn’t make games, they just make the game engine, Epic makes more than just an engine and if they implement UWP for Windows/Mobile/Xbox then they will be severely limited in the audience they reach and they’ll make even less profit due to the 30% royalty.

Epic may still make games but they are primarily FTP these days, so that argument goes out of the window frankly. Also there are quite a few examples of Steam games that are Steam only. Valve may not force it on the developers but there are nonetheless examples of that, one being StreetFighter V which uses UE4. Is it fair as a consumer that I can only buy that game (for the PC) on Steam? (Which by the way they take 30% of the cut). I don’t see Epic having a go at Valve for that.

Anyway we are going round in circles, In the end I’m not saying that Microsoft should go down this route, all I am saying is that they are entitled to and Epic screaming bloody murder in the way did is not helping the situation, and is rude at best, hypocritical at worst.

Considering Sweeney’s very unfavorable (and righlty so) opinion on UWP, combined with laughably horrid user satisfaction of the system, I doubt it will get support.

Which is a good thing. The less support it has the quicker it can die.

Just agree with that…

Yep, ultimately, whatever you might think, it’s clear that UE4 will not support UWP unless Microsoft changes their policies.