Will UE6 be coming to Mac?

From what I took away from the keynote, UE6 will merge UEFN and UE5 into a single product but:
UEFN needs Fortnite and Mac has no Fortnite, therefor Mac never got a UEFN soooo…

Since UE6 will be so tightly integrated with Fortnite that it will engulf UEFN within itself, does that mean that Mac will:

  1. NOT be getting UE6 ?
  2. get a Fortnite-features-stripped version of UE6 ?
  3. get Fortnite?

We could ask the same for Linux. In a merge, one product is always used as the basis, right? Guess it depends if UE is being merged into UEFN or UEFN into UE.

I assume that the source code of the current UE6 development branch can also be compiled on a Mac, at least for now. The current UE6 build looks like the default editor, just with all the Verse stuff as well as SceneGraph, and Blueprints are still supported. Maybe someone could test and try to compile from the latest UE6 source on a Mac? Can’t try it out myself because there isn’t enough free disk space on my macbook.

I missed the part where the source was already available for download. I just downloaded it now and busy setting up the dependencies. Will let you know how much space it ended up taking up.

Last time I downloaded the source it took up over 100Gb of space. This time I got some help from Claude on how to use Git properly so I first downloaded only 5.8.2 (before asking for help) and then added 6 to the download. Combined it only took up 3.7Gb on my system

In case you can live with following in my error prone footsteps, I used this:

git clone git@github.com:EpicGames/UnrealEngine.git --depth 1
git remote set-branches --add origin ue6-main
git fetch --depth 1 origin ue6-main
git checkout -b ue6-main origin/ue6-main

I am curious to see how this will handle the FortNite dependencies (if at all since release is still such a long way off). Thanks for pointing me in this direction.

Edit: Well that’s weird. Setup waited for 32Gb of dependencies to download but my total folder size still says 3.7Gb. No idea where it placed that extra stuff but, yeah, 32Gb of dependencies and 3.7Gb of source code and samples. Definitely a lot better than last time’s 100Gb+