Hey guys, Im almost finsihed doing a retopology of a char Ive been working on for a while now.
Im going to be eyeballing the amount of polys in this photo to what I have in Zbrush and then bring that into UE4.
Id like to ask…
Can UE4 handle this topology? (Its from Order 1886 and its topology that runs realtime in their own game engine, dunno if that means UE4 can handle it…)
Lets say I put this retopo’d mesh(W/same amt of faces in pic above) in UE4(without any textures)
and I can orbit, pan, rotate around the model without much lag.
Then…does that mean that
adding textures onto the retopo’d mesh will achieve the same lag consistency?
(Like the FPS with/without textures wont be much different?)