Hi there, just curious if there were plans for the engine to support the Opus audio codec for Assets (Dialog & Music Especially) The High quality @ low bitrates seems like it would make a lot of sense for gaming for space saving & probably loading latency, (it’s also rather quick on mobile platforms for decoding)
- Dialog Sounds good between 24 & 32 Kbps
- Music sounds good at 96+kbps
- Multichannel audio @ 128kbps+
Compared to bitrates of any of these situations using Vorbis (or even the larger ADPCM) Just throwing this out there incase you haven’t come across the format, its still a rather young format
If not is there a way to add them to the engine via the source code? (It uses the Ogg encapsulator, same as Vorbis files, so i imagine it wouldn’t be too difficult to add it in)