I’m using Unreal Engine since UE3 (UDK) times daily for 8-10h. The quality of Unreal Engine is on decline since several years now. It started with the bloatware integration of all the movie stuff and it now reached a point where the Engine is barly usable.
We used UE5.1 for over half a year now and experienced a lot of crashes and issues over the last month which never where adressed in any hotfix. We now upgraded to UE 5.2 and what should I say …
It’s entirly busted. We have 5 development systems here right now rainging from upper mid end specs to absolute high end systems. On every system we tried to compile UE 5.2 from source.
On ever system the compiler crashed several times and needed manual fixing. Even after this Projects won’t open most of the time and are crashing constantly. Even from the Launcher versions we experience a lot of crashes at project load, GPU timeouts and memory leaks up to Bluescreens.
If this would happen on one system, I would balme this system in particular. But it happens an all systems, all the time.
The engine is entirly broken and at this point useless. UE 5.2 is out for a month not, no hitfix in sight or update in sight.
Looking at the console integration it’s even worse. Is there any chance Epic will ever again focus on something fully or will they continue to cram every nonsense in the engine for the sake of feature creep?
I understand it’s important to have a lot of features and usecases for an engine. But don’t cram everthing nativly into the mane engine. Deliver it as Plugins or some from of other optional download/addon …
UE3 was great, UE 4 was awesome until ~4.15 and now we are at 5.2 and it hardly does do anything.
I agree, they’re trying to encompass the entire engine/production market in one go
It does seem to be by plugins, that are just enabled by default. Mostly.
I find 5 solid, but I do suspect ( from what I read ) that it has problems with some hardware.
Do all these problem machines have similar hardware, or some pattern of hardware usage?
I see a lot of people have problems with RTX30 series, for instance. Which is not a good look. And some of this been traced back to the motherboard the CPU is used with, by some users.
Those machines have entiry different hardware for the porpose of testing the games on as much different builds as possible.
the engine just crashed for me on my main system just 5 min ago, corrupted some files and requires a full redownload and compilation. UE5 is not pdoruction ready at all!
It reached a point where I would describe us more as an Game Engine fixer then a game dev. Over 50% of the time developing a game for PC, Switch, Playstation and Xbox is wasted on fixing Unreal Engine bugs …
Indeed but AAA games are shipping with latest UE 5.x versions so it seems that they are using a way more stable release than what is available to poor indie developers. Otherwise how would they be able to ship complex games with no major bugs ?
AAA Games usually have a ton of programmers which take the engine at day 0 and start modifying it to their needs and merge in updates from epic via github.
They have the manpower to pull this up and still most AAA Unreal Engine games suffer from a lot of critical bugs and issues. I’m the only programmer on our team. Coding the game, fixing the Engine with all it’s wonky console integration is far beyond limits now.
This thread made me look through the plugins. I’ve never done it before. Bloody hell it’s kinda ridiculous. Removed 2/3rds of plugins that mostly I’d never use on any project ever.