Hello fellow UR4 engine users and readers,
I am currently trying to replicate the ‘Hello’ world BP. The unresolved issue I am experiencing is that this:
Shows as a successful compile of the BP. However, this:
Shows as a ‘bad’ BP. I would positively love to know what i am not cognatively grasping as to what needs to be done within the scope of BP creation in logical order in order to transform this BP from ‘bad’ to fully functional. Any precise insight into resolving this would be greatly appreciated.
Respectfully,
Wispring
Hi Omnicypher,
Yes, Set Text(String) is, indeed, deprecated. Please refer to the Compiler Results text visible at the bottom of this image.
The billboard sprite reference was, in fact, referenced to the ‘Empty Actor’ texture that is in the same sub-folder as ‘S_Actor’, I used the ‘Empty Actor’ texture in order to increase the billboard’s visibility within the BP editor view-port. I have (Since reading your post.) returned the reference back to it’s default value which is ‘S_Actor’, however, the ‘Empty Actor’ texture has not been fully flushed from the Unreal Editor for a reason, I cannot, at this point, determine. It does provide a nice cameo image to represent the billboard sprite, which I am comfortable with. To the best of my understanding, the actual texture used truly doesn’t matter at all.
Please, do us both a kindness and actually open ‘Content Examples’ in your own copy of the Unreal editor and try to replicate the ‘Hello World’ BP using the exact nodes the course material is using. If you can do so, please share with me how you managed to do so, Else, please share with me how to successfully accomplish the replication via the FText node. Either way, I am certain that the results, once shared, between the two of us would qualify at the very least as a valuable learning experience.
Respectfully,
Wispring
I set it up in 4.9.4 and in 4.8, the same way you set it up in your first post, without getting the “Blueprint Bad” sign. im not sure what caused that, but you can try deleting the billboard component and adding a new billboard component.
also, where are you getting a SetText(String) node from? i can only find the SetText(Text) version.
Ok.Open your UR4 launcher then click the Learn panel then scroll down and you will find under Engine Feature Samples a sample named ‘Content Examples’. Within this is the course materiel that I am currently learning/going through. There is a ‘Hello World’ example here from some past version of the Unreal Engine software that used a SetText(String) node that is currently deprecated. I sent in a negative feedback report advising whoever has the responsibility of keeping the tutorial within the UR4 editor up-to-date to please do just that. 
I will go ahead and delete and then add a new billboard component now to see if I can get it right this time as it were.
By the way, if I d/l the 4.9.4 and install it will that actually give me the opportunity to run both versions from the UR launcher?
Respectfully, Wispring
I think each version has its own launcher, and projects made with an older version are greyed out, and if you click on them, it gives you the option to convert the project or make a copy of the project in the new version.
but i haven’t seen the launcher in a while, since i always set up desktop shortcuts that go directly to a project, and i haven’t had any problems with deprecated functions, because i usually don’t convert old projects to a new engine version, i just remake things from scratch for practice. I remade my menu system from scratch like 10 times by now, and each time i design it with more complicated features.
From reading your post I think I would be well advised to simply d/l 4.9.4 and continue forward from there. Btw, replicating turned out to be easy. My little error was putting there text BP in the wrong folder. Live and learn! :). In truth, I have been learning how to utilize the UR4 engine for only 4 weeks now. My prior experience with a similar package was with Blender from 1998-2003 mostly from on-tutorials that were written by people from Germany and Sweden who have English as a second or third language.So,yes, it has been fun and interesting re-remembering all the knowledge i had gained from that life experience and transitioning it to using>learning>one day mastering(God willing.) the UR4 engine.
This was my first post on the UE4 Answer Hub and as of yet, I have no friends, peers or anyone for that matter that I can talk, chat, or collaborate with while learning. I would appreciate if we could stay in touch with one another for this purpose.
Respectfully, Wispring1
p.s. going to d/l 4.9.4 right now. Caio!
Couldn’t find a d/l link for 4.9.4 via Google search. I can and am d/ling 4.9.0 via the launcher. If you think it would be advisable for me to also d/l 4.9.4 will you please post a d/l to it?
by 4.9.4, i meant 4.9 preview 4. i would recommend just using 4.9.0, now that its out, its the newest version.
you can find all the downloads here, on github:
https://github.com/EpicGames/UnrealEngine/releases
I think the launcher only lets you download official releases, but github allows you to download the preview versions, which may not work as well as the official releases.
to keep in touch, you can post questions on the answerhub and i usually see them, or feel free to email me at scottspadea@gmail.com, although if its UE4 related, i would rather answer most questions here, so other people can search for the answers.