Short question that I would appreciate an answer to:
When you make animations, say a walk cycle with 20 frames, most inbetween-frames are not filled. Perhaps there are only four keys needed. Now, would it be better to make that walk-cycle animation only four frames long and play the animation at 0.20 speed? Unreal obviously interpolates the frames needed anyhow.
Or does it interpolate and bake into new animation?
Or, perhaps, is the interpolation process potentially more taxing than the memory usage for a realtime-animation?