Will scaling meshes differently affect performance?

So I have a forest generator(Yes, I know there is one packaged with the engine, it doesn’t fit my needs), and I was wondering if it would affect performance if the meshes were scaled differently? They are all separate actors with different static meshes and are spawned at runtime.

It won’t affect performance per sé, but having tons of actors with static meshes will (due to the amount of drawcalls). But scaling meshes will not hit your performance.