steps to reproduce bug:
- Make a spline mesh
- Create logic so it changes its transform everytime the level is loaded (like a procedurally generated tunnel)
- Watch in editor how everything works.
- Build game and watch how it now has no collision at all. (in my case, windows / mac build)
Funny thing is in editor it works with the collisions.
Another thing is if Apex Destruction IS runtime collision generation why isn’t runtime collision update available for spline meshes…
In this case Spline meshes should come with a warning specifically stating that they don’t support runtime collision so that people don’t start making their entire game logic out of this tool and then find out that it isn’t supported as an engine feature…