I currently have a couple cool project ideas that i would like to create in verse, however what is mainly holding those projects back is the inabillity for us to create meshes in verse with vertices. Is this something i can be looking forward too in the near future or is this not what verse is meant for?
Hi @SyntaxzError,
As you already know, for now it’s not possible to create meshes from scratch using vertices in Verse. According to the official documentation, there are no functions that allow procedural geometry generation at runtime.
What you can do is work with imported meshes and combine them with Verse logic to move or spawn them dynamically, Verse is more focused on handling gameplay, actors, and devices, but it doesn’t allow you to define vertices or build new models through code.
I’ve been researching this, and so far, Epic hasn’t officially announced whether this feature will be added in the future, I’d recommend trying to model the meshes you need externally, import them into UEFN, and test if they work properly when used in-game through Verse.
Hope this helps, and good luck with your projects!