To be really honest, I’m actually considering making the switch to Unreal : Unity is a barely evolving mess right now. 2 things that keeps me from swtiching are :
-No real custom lightning shader in the node shading tool from unreal. I really need a “shadow” node in my shaders in order to make my signature look in my games. I know stylized graphics can easely be done via post process in Unreal, but you don’t have the same precision and freedom as making it inside the surface shader.
-I really don’t like the interace design, everything feels old and too big, crowded, when Unity feels light and clear.
But with Nanite + Lumen + Metahuman + UE5 probably bringing a more modern interface… Yes, even if I don’t like it right now because switching engine is extremly time consuming, I think it will probably be for the best.