Will Geometry Caches eventually work with Dynamic Material Properties or Particle Color?

I’ve been testing out Geo Caches with Niagara, and I noticed that Dynamic Properties don’t seem to work. I know that geo cache is still very new, but I was curious if there was somewhere where we could see the roadmap for them?

cheers!

hi, looks like no answers… I just got here… did you ever find a way?

nope. nothing yet. but it’s been a while, so i need to this again. ill try to get on that soon.

still not working? looks like i cant even add particle color to it and control the color trought my emitter it just renders as black :frowning:

still not doable. i was told by Epic that we can expect proper bindings in Unreal 5.4

5.4.2 here. Particle color still renders black on any material on a Geometry Cache renderer.