Unless the community is in the know (though I haven’t been able to find anything), this one’s for the Epic folks around here:
I’m working on a vehicle heavy project, and intend to make the jump to 4.26 when it releases. I know there’s PhysX parity already completed for Chaos with the 4.26 launch, but from a design/blueprinting standpoint will that parity carry over, or will it significantly change how the physics/collision aspects of vehicles are designed and implemented? This will have a big impact on which tasks I prioritize over the next 4 months, and I’d like to avoid redoing work if possible.
Thanks in advance for any response you can give!
EDIT: Also, will Chaos have any deterministic functionality to assist with replication, or like with PhysX is it going to be something you just have to work around / handle entirely server side?