The legacy chaos cloth inside skeletalMeshComponent has enviroment collision, but the new work flow (UE 5.5.1) seems not.
What I can find now is only the PhAT collision (might useful for weapons).
But if I want to have ground collision with the cloth, it is not so ideal.
Also interested to know what’s happening here - Spent a few hours today trying to work out why environment collision wasn’t working. Wish I searched the forum sooner!
UE5.6 implements env collision https://github.com/EpicGames/UnrealEngine/commit/b1a105adb498aa6315238e0008aa2dca29d97317