I’ve spent the last few days scouring the indexable internet searching for answer’s as to why save games won’t work on Android 11.
Now that Google has made Target SDK requirements SDK 31, it only seems fit that the Engine support this SDK… atleast.
However, while the solution to the save game issue seems simple enough (scoped storage), currently the only way I can find to implement this is to either:
A) Modify storage location in the engine source to be within your single-projects scoped storage directory, rebuilding the engine in the process. (Which I can’t get to work)
B) Request special permissions through Google Play to use external storage. (Which I can’t get to work)
Neither of these options are good, and I am hoping someone can reach out and either offer me another solution I’m not aware of yet, or we can get some info back from Epic on this- because right now it seems as if Mobile Dev’s (Android in particular) are completely forgotten.