WildFoxInt - Hide and seek AI System

This asset is a Hide and Seek AI system designed for projects that require an antagonist capable of roaming, following, and hunting the player.

Playable Demo Compatible with both First-Person and Third-Person perspectives

This asset contain:

  • Advanced AI with vision, hearing, and learning capabilities (including microphone input detection).

  • Interactable objects for both the player and the AI.

  • Hideout system that allows the player to evade detection.

  • Sound decoys to distract the AI.

  • Simple interaction system for various gameplay mechanics.

  • Basic key and door system for locked areas.

AI Abilities:

  • Sound Detection: The AI detects sounds from the environment and the player's microphone. A sound decoy system lets the player distract the AI.

  • Memory & Searching: If the AI loses sight of the player, it remembers the last known location and searches the surrounding area.

  • Adaptive Hideout Checks: The longer the player stays hidden, the higher the chance the AI will inspect hiding spots.

  • Obstacle Awareness: The AI recognizes locked doors and reacts accordingly.

  • Dynamic Patrols: The AI can be configured to roam randomly, stay near the player, or focus on specific objectives.

  • Player Capture Mechanics: The AI captures the player when they are in its field of view and within range. However, the player can avoid capture by approaching from behind.

AI Behavior:

  • The AI selects a movement pattern based on the chosen logic (random roaming, player-focused, or objective-driven).

  • If the AI detects the player while roaming, a hunt begins.

  • When reaching the player, the AI considers them caught.

  • If the AI loses sight of the target, it searches around the last known location before resuming its original patrol.

  • The AI learns from player actions:

    • The more time spent hiding, the more frequently it checks hiding spots.

      Possibility to customize it example : If too many decoys are used, the AI may ignore them.

  • Occasionally, the AI returns to search near the player's last known location.

  • The AI investigates noises and moves to the source of the sound.

  • It can interact with objects, including Doors, hideout and alarm. (See the documentation for how to create custom interactable actors.)

Note: This asset is not replicated (not designed for multiplayer).

Documentation: A PDF guide is included in the root of the project file.Support: A Discord server is available for questions or assistance. Here