Rama
(Rama)
298
FVector function from me for you in 4.11, ::DistSquaredXY
Dear Community,
FVector function is from me for you in 4.11!
From the release notes:
New: Added FVector::DistSquaredXY helper function
Thereβs many times I just wanted XY Squared distance, no Z value included, and now itβs part of the Engine!
Rama
(Rama)
299
How to Debug a Packaged Game
Dear Community,
Are you getting crashes in packages games with no debug info in the crash reporter?
Need fancier debugging powers of Visual Studio in a packaged game?
Iβve just released a new wiki on how you can debug packaged games!
I cover:
- including debug symbols when packaging
- attach to process using Visual Studio
How to Debug a Packaged Game
Rama
(Rama)
300
How to Package Custom Files With Your Game
Dear Community,
New Wiki!
How to Package Custom Files With Your Game!
Many thanks to Epicβs Jamie Dale!
Rama
(Rama)
301
Simple and Fast Way to Link External C .lib and .dll files that will package with the game
Dear Community,
In wiki I show you an utterly simple and fast way to get your external .lib working in UE4, satisfying the following three requirements.
a. The external lib functions can be called in a WITH_EDITOR build, when run from commandline.
b. The lib functions can be called from within the Editor in PIE, and the editor will actually load properly.
c. The external lib functions will work in a packaged game!!!
Wiki Link
Rama
(Rama)
302
PhysX Wiki
Dear Community,
Iβve now updated my PhysX wiki to 4.11!
Specifically, all PToU conversions were moved from PhysicsPublic.h to PhysXPublic.h
Enjoy!
Rama
(Rama)
303
Example Of Template Functions
I make extensive use of C++ Template functions in my Min/of Array, full code here!
Min/of Array Forum Link
Wiki on C++ Templates
Rama
(Rama)
304
Update to Float As String With Precision
Update to Float As String With Precision
I now handle a case of 1.9999 within precision turning into β2.0β
Rama
(Rama)
305
Wiki on Using Code Plugins in Your Projects
Dear Community,
Iβve created a simple wiki on how to extend/utilize code from code plugins in your UE4 project!
Rama
(Rama)
306
Example Of Template Functions
I make extensive use of C++ Template functions in my Min/of Array, full code here!
Min/of Array is a git pull request of mine that Epic accepted in 4.3!
Min/of Array Forum Link
Wiki on C++ Templates
Rama
(Rama)
307
How To Package UE4 Plugins For the Marketplace
Dear Community,
Here is my guide on how you can prepare your C++ plugins for the UE4 Marketplace!
Rama
(Rama)
308
Integrating PhysX Code Into Your Project
Entire PhysX Source Code!
UE4 Wiki
sivan
(sivan)
309
Hi, I have just found wiki about dealing with pieces of destructibles, is it still possible to do only by building the engine from source?
LuisAlaguna
(LuisAlaguna)
310
Thank you for useful source.
Hey, can i use in a commercial project?