Wiki Code Tutorials

FVector function from me for you in 4.11, ::DistSquaredXY

Dear Community,

FVector function is from me for you in 4.11!

From the release notes:



New: Added FVector::DistSquaredXY helper function


There’s many times I just wanted XY Squared distance, no Z value included, and now it’s part of the Engine!

:slight_smile:

How to Debug a Packaged Game

Dear Community,

Are you getting crashes in packages games with no debug info in the crash reporter?

Need fancier debugging powers of Visual Studio in a packaged game?

I’ve just released a new wiki on how you can debug packaged games!

I cover:

  1. including debug symbols when packaging
  2. attach to process using Visual Studio

How to Debug a Packaged Game

:slight_smile:

How to Package Custom Files With Your Game

Dear Community,

New Wiki!

How to Package Custom Files With Your Game!

Many thanks to Epic’s Jamie Dale!

Simple and Fast Way to Link External C .lib and .dll files that will package with the game

Dear Community,

In wiki I show you an utterly simple and fast way to get your external .lib working in UE4, satisfying the following three requirements.

a. The external lib functions can be called in a WITH_EDITOR build, when run from commandline.

b. The lib functions can be called from within the Editor in PIE, and the editor will actually load properly.

c. The external lib functions will work in a packaged game!!!

Wiki Link

:slight_smile:

PhysX Wiki

Dear Community,

I’ve now updated my PhysX wiki to 4.11!

Specifically, all PToU conversions were moved from PhysicsPublic.h to PhysXPublic.h

Enjoy!

Example Of Template Functions

I make extensive use of C++ Template functions in my Min/of Array, full code here!

Min/of Array Forum Link

Wiki on C++ Templates

Update to Float As String With Precision

Update to Float As String With Precision

I now handle a case of 1.9999 within precision turning into β€œ2.0” :slight_smile:

:heart:

Wiki on Using Code Plugins in Your Projects

Dear Community,

I’ve created a simple wiki on how to extend/utilize code from code plugins in your UE4 project!

Example Of Template Functions

I make extensive use of C++ Template functions in my Min/of Array, full code here!

Min/of Array is a git pull request of mine that Epic accepted in 4.3!

Min/of Array Forum Link

Wiki on C++ Templates

:heart:

How To Package UE4 Plugins For the Marketplace

Dear Community,

Here is my guide on how you can prepare your C++ plugins for the UE4 Marketplace!

Integrating PhysX Code Into Your Project
Entire PhysX Source Code!

UE4 Wiki

:heart:

Hi, I have just found wiki about dealing with pieces of destructibles, is it still possible to do only by building the engine from source?

Thank you for useful source.

Hey, can i use in a commercial project?

how can be used in 5.1