Wiki Code Tutorials

UE4 Engine Singleton Class

Dear Community,

I’ve updated my Engine Singleton Wiki to 4.9

Global Data Storage Class

is a class that you can define and Blueprint, and store any core essential asset references or other core game data that you need.

Keep in mind you should only store essential info here as the class is instanced at game startup and any assets it links to are also loaded.

:slight_smile: