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Read and Write to Config Files in UE4 C++!**

In wiki I give you code that lets you read and write to config files any time you want, more so than just using UPROPERTY(config)

You can read and write any value you want, any time, directly in UE4 C++!

End result: a Human-readible, Human-editable file that your players can tweak to adjust your game’s settings after release!

Wiki Link
https://wiki.unrealengine./Config_Files,Read%26_Write_to_Config_Files

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