Wiki Code Tutorials

Garbage Collection and Dynamic Memory Allocation

In wiki I show you how you can prevent your runtime-spawned UObjects from getting garbage collected prematurely!

includes things like spawned emitters / Particle System Components, decals, and your own custom UObject systems!

I also go over how to allocate memory yourself and also free it, so you can do your own memory management.

Enjoy!

Garbage Collection and Dynamic Memory Management
https://wiki.unrealengine./Garbage_Collection_%26_Dynamic_Memory_Allocation