Wiki Code Tutorials

**New Wiki

Game Instance

Inter-Level Persistent Data Storage**

Dear Community,

I have just published new tutorial on how to use the new Engine called the Game Instance class!

is only in the engine as of 4.4, but it is very powerful!

You can use the Game Instance class to store data between level transitions!

So where previously you might have had to save stuff out to config file or use a save object, or write out to binary file, now you can carry data from one level to another using the Game Instance class!

In the example code on the wiki I show you how to count the total number of ticks that have elapsed since your game application window first opens and the first level is loaded!

You can now store any data you want between levels!

https://wiki.unrealengine./Game_Instance,_Custom_Game_Instance_For_Inter-Level_Persistent_Data_Storage