[Wiki] Authoritative Networked Character Movement Tutorial

Teleportation shouldn’t need much effort to replicate reliably as it is just a single vector location change.
Things get tricky when you want to move several discrete locations in a small amount of time smooth over the network,not one.

Hello guys,

I am trying to fix the dash the problem is, if the player initiates dash/dodge on ground and ground ends half way the character shoots way off as it is no longer affected by the ground friction.

I want the dash to end at the same distance no matter if it was started mid air or on the ground any tips for that?