LuLima
(LuLima)
January 25, 2018, 8:35pm
34
Nonlin:
So after actually attempting to implement this I’m a bit confused as to the connection between the Character Class and what it needs to execute from the custom Movement Component.
It seems as though all you need to do is Set the bools from Character Class (via input binding of sorts) to the Custom Movement Component and… that is it?
After actually trying to execute the code I get Error: Assertion failed: PawnOwner->Role < ROLE_Authority inside the GetPredictionData_Client().
EDIT:
I’m confused because is that method only supposed to happen client side? If that were the case then the check shouldn’t fail, so for it to fail means it does natively happen for both client and server? Can someone help me understand this?
Were you able to fix this issue? I’m having it as well =/
Edit: It seems to be related when the server is a Listener as has a pawn of this own. In this case, the check fails. Now the reason that Darth Coder did this is beyond me. For now…