Guys ! How do you think , how much efforts required to make ports to platforms? As I see we got mobile versions
which is really close to PSV in terms of hardware , and WiiU is still superior than mobile. I understand that it is a complicated platforms, in
marketing terms … but just want to know what are you guys thinking about technical way of things.
UE4 that is available does not support those consoles unless the platform holders change their policies. Currently you have to make a licensing deal to develop for those platforms which is partly why it’s not included. As for actual support, UE3 does support both, but I haven’t heard of either platforms being supported by UE4. Most likely it’s a case where they are spending time adding support for more popular platforms like Mac and Linux.
@darthviper107
For PS Vita, Sony launched the PSM or Playstation Mobile SDK (not compared to the PSN or the Sony Retail License)suite which will build for the PS Vita but just a digital version of the release kinda like the Indie Version License on Xbox 360. Wondering if PSM port is possible because I just fell head over heels for UE4 and I just can’t think about going back to Unity just for one purpose.
I believe that if we have AAA Engine for PS Vita I am sure devs will think about developing a game for it. The Vita’s life solely depends on the games that developers make for it. Right now the only option for Vita is Native or Unity. Please make PSM a part of the roadmap as I am sure we can try to bring Vita back.
I doubt Vita support is going to happen, since currently they’re still working on improving the other platforms, plus at point they could release a new handheld.
I don’t think ease of development is holding people back much for Vita, it’s probably more that it just doesn’t have enough sold. Same deal for Wii U.
[=darthviper107;228847]
I don’t think ease of development is holding people back much for Vita, it’s probably more that it just doesn’t have enough sold. Same deal for Wii U.
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I think you have pretty much hit the nail on the head here.
I would not deny that Vita is now more an accessory for the PS4 rather than a console. I believe that having better tools will allow devs to make better games. The Vita to me is an amazing console. I am at loss of words every time I play Killzone Mercenary or Uncharted Golden or Metrico or Escape Plan or Murasaki Baby. I just hope that Epic can consider putting Vita in their road map being the amazing and beautiful console it is.
Just thought I would chime in on this.
So I started to look into just barely and from what it looks like anyone can develop for PS Vita. Their developer program is very open.
That said - It runs a Custom OS with a ARM CPU. So Basically an mobile device. Think Android or iOS here but with a fraction of the horsepower.
That said - I am way more interested in Nintendo’s new and upcoming console.
EDIT: that said - More options is always a good thing
Hey there!
I’d love to deploy for Vita (and WiiU) (i’m licensed for both), i guess the major holdbacks are performances and paper2d being still under heavy development…but still.
Well, me and my studio are hoping for Wii U support since we plan to release our game on the Wii U. I wonder if it’ll be possible getting some sort of premiere support for implementing from Epic…
Hi there! While we do not currently support Vita or Wii U deployment out-of-box, we have seen people have success creating Vita games via custom packaging. They were able to build themselves using source code. We are always looking to expand the capabilities of UE4, so please stay tuned for future updates as they come.
I for one agree those would be great features for export, now say there was a donate button which you could put in a of $80 a minimum of $15(only if you want to donate) which goes towards epic games buying the licenses from those companies(sony playstation and nintendo) giving the users of unreal engine the power to publish original games for those consoles which the games could be bought or given away to friends and family or . thus epic games could go and say charge 25% royalties and you would get the other 75% of the cash, it only seems fair, plus they will need to be able to make it so you can export to those platforms and put them on the store.
here is an update, the developers from Bloodstained: Ritual of the Night (https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/) said they will release the unreal engine 4 code (probably modified version of the engine) since they will release the game for Wii U and ps vita. So, if they can modify the engine so it meets the ps vita constrains, how can other developers do the same? Why there are no tutorials on how to modify the engine source to do kind of things? Or why there are no tutorials on how to modify the engine to make a custom lighting system? last idea will be cool if for example you want to make a mobile game with spotlights which are not supported if you build a game for OpenGL ES 2.0 for example.
[=“darthviper107, post:4, topic:1821”]
I doubt Vita support is going to happen, since currently they’re still working on improving the other platforms, plus at point they could release a new handheld.
I don’t think ease of development is holding people back much for Vita, it’s probably more that it just doesn’t have enough sold. Same deal for Wii U.
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is really sad. The marketing is so wrong sometimes. Do you know that if you repeat idea too many times it becomes stronger? I am not denying it, I know the ps vita was killed by sony and had so many issues, but, at point, Unreal Engine 4 is a sell point. If you mention that a game was build with unreal engine it ensures that the game will be really cool or at least that the graphics will be somehow amazing, and if it is along a really recognized game studio trademark I am pretty sure that game will be sold in minutes and people may consider buying the console. concept of deprecating a system just because of the low user base is nasty and also helps killing the console even more. At least the option should be given, like in unity. The only difference is that you will need the PS dev kit. At least that is what I think.
If the Vita was dead in 2014 then it’s certainly a big waste of time right now, 4 years later.
There’s 0% of getting Vita support, it can’t really run UE4 and again, it’s a dead platform.
[=“Luis_Eduardo, post:13, topic:1821”]
concept of deprecating a system just because of the low user base is nasty and also helps killing the console even more.
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Well, look at it from a business perspective; Epic largely makes it’s money as a result of selling tools to developers, who in turn make their money through game sales. In order for Epic to justify building and maintaining support for the engine on a given platform, there needs to be sufficient demand from developers, which means there needs to be a sufficient number of players willing to buy games.