Wierd artefacts when going fast past a Static Mesh in FPS

I have a problem with running past static meshes and would really apreciate a suggestion for fix because I don’t know how to help myself. If you have trouble to see it, it is especially visible when running around the piller at the staircase. I know it’s quite little but still a bit irretating and unprofessional.

  • Unreal Editor 2022-09-19 12-21-45_Trim|video](upload://j86YaZvAJMwVka8PlgoT0w9F2fF.mp4)

What kind of artifacts are you referring to? Motion blur? You can disable that in your project settings.

No, no its the white ‘‘flashes’’ that appear on the upper part of the pillar.

Oh, I see, didn’t notice them. Seems to be the occlusion culling issue. Try disabling it in the the project settings if it’s enabled, and see if it helps. On small or medium maps, it may even increase performance.

Thanks dude, you’re amazing, this kinda has been messing with me. Could have known myself tho lol.