I have a problem with running past static meshes and would really apreciate a suggestion for fix because I don’t know how to help myself. If you have trouble to see it, it is especially visible when running around the piller at the staircase. I know it’s quite little but still a bit irretating and unprofessional.
Oh, I see, didn’t notice them. Seems to be the occlusion culling issue. Try disabling it in the the project settings if it’s enabled, and see if it helps. On small or medium maps, it may even increase performance.