I was dealing with this problem the entire day and I am giving up in this moment.
This is the situacion:
I am making clothes in Marvelous Designer, and I am in the point where I want to transfer the painted weight from my character to that clothes, in order to import the cloth into UE.
For that Im using blender, following this:
The two methods seems to be working just fine.
The problem is when I want to import what I did into UE, selecting the Pre existing Skeleton (the same that I use for transfer the weight, which IS exported from UE in first place), this message shows up:
**FAILED TO MERGE BONES:
This could happen if significant hierarchical change has been made
- i.e. inserting bone between nodes
Would you like to regenerate Skeleton from this mesh?
WARNING: THIS WILL REQUIRE RECOMPRESS ALL ANIMATION DATA AND POTENTIALLY INVALIDATE**
But as far as I know, I didnt modify any bone, I just did what is said in (1) or (2).
What could be happeing?
is there any other way to accomplish what I need?