Hello dear UE4 Community
My question is : How can the player in the game build his own fighting machine.
LG
Hello dear UE4 Community
My question is : How can the player in the game build his own fighting machine.
LG
the player can build it with components that I build with blender.
What’s a fighting machine?
But what is it? Like a robot where each part is different element?
Fighting machine
That can be understood in so many ways, hence the question. How does it fight? Melee, fires guns or something else?
Is it bipedal (somewhat easy) or has more arms / legs (way more difficult). Does it move? What’s the setup? What’s the goal? Does the player control or ride it (like a giant mech) or does it have its own AI?
If you want answers, you will need to explain in details what is needed…
How close is this: https://www.youtube.com/watch?v=DHgeFKF2qBQ
a bit like crossout
Look into how sockets work.
You can create sockets with transforms on a mesh, and then attach other elements using that socket’s transform. If you require more functionality from the attached element, use a Child Actor Component instead and attach that to a socket.
This way you any body part of your construct can be a stand alone actor.
Intro to sockets: