Widgets that adapts to screen

Hello.
I would like to ask how to make a widgets that adapt to a screen independently of screen proportions.

I tried using scale boxes but I don’t know how it works.

Hey @Kielan_xD!

Here are a few great non-Epic affiliated videos on anchoring and scaling adaptive widgets in UE4, including a video on making independently scalable windows in game:

I hope the above provides the solution you need!

Thank You so much for help ; )