Widgets owned by pawns or actors

Gals / Guys !

Just ignore this .
I “was” way too new at the time of posting this .

Think outside the box is the solution…so far

widgy

nearly there …

Hello!

You’re trying to force Unreal to do something it doesn’t want to do.

The CREATE_WIDGET node will only communicate with WIDGET BLUEPRINTS.

The “Owning Player” MUST be an (active) controller. (Hover your mouse over the BLUE PIN).

So, if you want it to belong to a Pawn, then you need to get the Pawn’s controller and plug the reference to it in the “Owning Player”.

An example:

legend !
thank you for clarifying that

i owe you one

i will follow up once there is something to show

i hope i`ll get to help too someday

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