Hi, I’m having issues with my widgets on the packaged game, on the editor everything works fine (standalone and PIE).
The game starts fine, I have a level with nothing inside it except for the main menu widget, which works fine.
But when I load any other level from the main menu some of the widgets that should be created are not. The widgets are created inside the level blueprint using the event begin play node, and for some reason some of them show and some don’t.
I have tried creating the widgets that seem to don’t work on the other levels on the main menu level, and there they work fine! So it seems as they are working well.
I have tried setting the levels with problems to the default startup map, but there’s no difference. I also tried setting the nativization for all my widgets and disabling the compilation manager, both didn’t work. All of my widgets have the ‘‘force slow construction path’’ setting on, so they don’t have any warnings when compiling with the nativization on.
As I said, everything works fine in standalone and PIE.
I have been stuck for days with this, so any help will be appreciated.
Fixed, my widgets were not being created because I use a variable and a branch before the create widget node. The variable is a boolean and if it is true it will load the English menu, if not it will load the Spanish menu. Turns out that I wasn’t creating the save game object, where I store the variable. For some reason I just had this problem on the packaged game, on the editor everything worked fine.
I had the same problem and I put a delay of .2 second between my “Cast to first person mode” and my variable which “Set” my “widget” which allows the text to display
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work for me on 4.26.2 , tks a lot