Widgets&Inputs! HELP!

Hey guys! I’m trying to set up a main menu level (working with gamepad and mouse) and a pause menu but it seems I can’t find a solution to make this work, how can I give any input to my menu? Do i need to create a specific PlayerController for Menu only? Can someone help me and tell me how it works plase? Thanks!!!

ps. I tried to make this work using the level blueprint, but i want to do something really working in order to apply this to all my levels!

I’m not familiar with gamepad controls, but with keyboard & mouse, you can use the Set Input Mode UI Only (for main menu) & Set Input Mode Game and UI (for pause menu) nodes to have the inputs focus on the UI.

For mouse, when you have buttons on the right panel you have green things you can read : on click or something. You can make code here.
Maybe there is something similary for gamepad events, no ?

dont forget to set showmouse true in the level blueprint on the begining event.

somehow i figured it out! Thanks for your comments guys i was going crazy haha