I’m testing some 2D stuff on the engine. I want to use widgets with image and put them into the level. But they look dark because the world is empty. I want to know if there is a way to show the image like it’s on screen when it’s on the world.
When it’s “screen” like here, it’s all good but I can’t arrange the size, because it’s always on the screen no matter the distance from the camera. when it’s “world”, it’s dark.