Widgets For interactive objects

I have an issue with a widget. So what I want it to do is only show when a door is locked and I don’t have the key, I can’t tell where to put the blueprint exactly.
@3dRaven @Mind-Brain

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I’d have to make new var for that, is there a way to use the existing code and var that I have?

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Just ask this at the beginning before where you ask if the door is locked

First check if you have the key, if you have it, open the door, if you don’t have it, check if the door is closed, then that’s when you open the GUI

Not going to lie it’s a bit confusing to me. is it possible for you to tell me which one of the branches I should actually pin the create widget into