Widgets displaying wrong image

So, I’m making a character builder, and everything in the editor works fine, but once I built it and run from the build, all the widget images become the same. Some spawn in the correct piece, other the wrong, and some nothing.
How it look sin editor/is supposed to look:


How it looks in the build/.exe file:

All widgets are the same Widget Blueprint, with just some variables given in the UI widget that gives it the unique texture and mesh to spawn in.

This is the code that sets up the image


It uses a similar system to retrieve the mesh/wrapper actor.

My guess, since it also spawns wrong ones, Get Assets by Path doesn’t retrieve the correct packages.

I’m essentially trying to make a LEGO Hero Factory game for school which allows you to build your own character (which has been going relatively smoothly now), but I must acquire feedback every week for that subject (I just have to make a prototype, but I wanted to make this anyway :P)
(Also my first post here, hope everything is understandable)

Any clue on how to fix it? I’ll ask my teacher about it tomorrow, see if they know.