In the user widget editor, if i name two component (whatever they may be : textbox, button, canvas, …) identically, Unreal Engine 4.6.1 crashes.
Edit : same bug for blueprint functions (internal to the user widget) and animations names.
Keep smashing bugs ! Thank you
I was unable to reproduce this issue on my end. Could you run me through exactly how you are managing to give two widgets the same name? I receive an error and the name of the widget is changed back to it’s original name automatically.
Hey Rudy !
Here is a screenshot illustrating the issue.
When i hit enter, Unreal crashes.
Edit : I’m running my project from visual studio in Debug Game Editor configuration with UE 4.6.1.
I just tested this on 4.7.0 preview 3 and i see the in-engine error changing back the name to the original.
Bug already fixed in the next UE version
Thank you !