Widgets and Level Sequences

I have made three level sequences, each controlled by a widget. So, when one widget is triggered and a button is clicked on, an animation should play. But, when another widget is activated and its button clicked, the second level sequence plays while the first sequence resets itself even though the level sequences are all set to “Keep State.”

What can I do to fix this problem, so that none of the sequences reset when they aren’t supposed to?

Each widget’s BP looks something like this:

And here is a clip of what happens; what I want is for all three blocks on the left side to be lit at the same time, instead of what you see on the clip.