WidgetInteraction attached to skeleton

Hi,

I am developing a VR app and have added virtual hands. I’d like to be able to use 3D UI using the index finger on my right hand. That’s why I’ve added slot to the index bone and attached WidgetInteraction component to that slot. I’ve enabled the debugging of the widget interaction component and see the red ray starting from my index finger. Also I can see that if that ray hits my UI and it shows Sphere at the end of the debug ray so obviously the WidgetComponent detects properly the UI.

However my UI buttons do not highlight on hover. Seems something is missing here. If I add other WidgetInteraction with Center Screen as an Interaction Source and everything works fine so seems that the issue is not in the UI per se.

Any ideas why my attached WidgetInteraction component is not working properly?

I’ve changed the Virtual User Index and the Pointer Index to 1 and it works now